AGP.exe
Hello again. I finally made full use of the 2 weeks of HoloJam to create this! Somehow the gameplay feels much faster and lacking compared to Remembrance... but eh.
CONTROLS
Arrow keys = Character movement
Spacebar = Jump
thatsenoughouttayouloser... Zkey=progressdialogue,Spacebar=zoomoutcameraEsckey=???
CREDITS
Sorry, Credits button broke. Definitely not because I didn't have time.
KENNYYYYYYYYYYY - almost All of the sprites you see were from Kenny's free game assets that even YOU are able to download and give a try! Just be sure to give credit in your game. Even that thing you saw at the end of the game, that was from their Creature Mixer!
Otologic - Yup, same website again. I love their choices of BGM and SFX that they have created and shared online for free use but with some prohibitions to follow.
ChipTone - Sadly, I couldn't create my own SFX this time around due to time constraints. ChipTone has definitely been a lifesaver for this HoloJam as a majority of the SFX you hear here were sequenced by it.
pixilart - I made my first pixel art & animated sprite here. :)
HoloJammers - seriously, the game-progress chat is the reason of my motivation to get up and continue working on my games. You guys are awesome!
YOU - the player lmao
Known issues
- Sometimes you have to press Z twice to proceed.
- Right and Bottom walls tend to be "sticky". It may or may not cause problems for navigation, but I certainly used it to my advantage deeper in the game. B)
- The main menu screen is MISSING! Yup, that's on me, sorry. Jrafic desain is mah passon.
I'll gather up the courage to recruit Jammers into my group in the future hopefully :pray:
Comments
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I was quite shocked to see that the character was missing the sprite, I thought it was an error on my part. But then there was the plot twist not only for the texture but also for the gameplay change from platform to puzzle game, really nice idea. It would be cool to have a multi genre game that changes every level or two.